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January 26, 2013
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ASKtheARTIST Interview with algenpfleger

<thefluffyshrimp>Welcome to ASKtheARTIST. My name is *thefluffyshrimp and today I have the great privilege to interview *algenpfleger, a very talented illustrator and creator of many well-known works on deviantART.
<thefluffyshrimp>Thank you for presenting us with this opportunity to interview you, algenpfleger.

<algenpfleger>*quietly sits down and sips on a mysterious beverage
<algenpfleger>WAIT ARE WE DOING THIS OR WHAT

<thefluffyshrimp>*Vellez asks "What is your creative process? Do you just research and then begin drawing when you get an assignment, or do you mull it over a bit?"

<algenpfleger>Hmm it usually starts with me getting the assignment since I spend my freetime drawing other things mostly (these days at least). As soon as I know what the client wants, I leave it alone for a couple of days and wait for ideas to sprout in my head. The rest is just craftsmanship, you know, drawing the stuff and everything. The real work is done as soon as I put down the thumbnail sketch.

<thefluffyshrimp>~smarff asks "How saturated do you think the illustration/concept art market is? I see incredibly young guys getting very good very fast. Do you think in a few years there will be more talented people than jobs? What's your opinion about this?"

<algenpfleger>Nah don't worry about that, as long as there's 13yo kids playing vidya and people wasting company time on facebook games, there'll always be enough work

<thefluffyshrimp>~Neyut asks "I have read somewhere that algenpfleger practiced 8 hours a day drawing, so where can I find his magical fountain of motivation? O___O"

<algenpfleger>Actually more like 12 hours. The fountain of motivation is listening to your friends who got normal jobs! :3

<algenpfleger>Yeah but I don't do that anymore, it burns you out
<algenpfleger>That was my three years of afterburner time : D

<thefluffyshrimp>~Venividipinxi asks "What is the best way to gain more publicity? Is it quality work and being active in the community?"

<algenpfleger>No. The worse pictures you post, and the less active you are, the more followers you will get
<algenpfleger> >implying

<thefluffyshrimp>~thedentist4 asks "Are you still going to do the tutorials, Hannes? Or have you put that aside?"

<algenpfleger> I'm working on many things in secret! Awesome tutorials is one of those things. But that needs time and right now other projects have priority over it (stuff that will allow me to allocate more time to spend on those tutorials). Buuut I'm definitely planning it for soon! *3*

<thefluffyshrimp>~skmop asks "When you were studying intensely, how did you deal with "bad art days" or does being a cat allow you to not have these?"
<algenpfleger>There's no real thing as a bad art day. Remember Edison and the thousand ways that didn't work? It's like that - if you study and concentrate, failing is really just succeeding \_o/

<algenpfleger>In fact, it is really important to try and force those bad art days a bit, experiment and try stuff that might not work, it helps a lot in improving.

<thefluffyshrimp>~wavenwater asks "How do you mostly manage layers for a portrait? Do you make it simply one one layer or block out a certain area to work on each part individually?"

<algenpfleger>That really depends, and I think my psd files answer that question better than a few lines of text would be able to. Generally, if it makes sense to separate stuff, I separate, if it makes sense to merge, merge. Lots of trial and error there - for example you'd want to keep bangs separate from the forehead for a while, while you'd do the nose on the same layer as the cheeks.

<thefluffyshrimp>~Riot-43 asks "I enjoyed reading the comic/manga you created. Do you have any plans in the future to make another one?"

<algenpfleger>Thanks! I do have half a notebook full of story ideas, but my priorities at the moment are other things. Doing that stuff takes ages and impacts your social life a lot, so while I'm in my twenties I'll more likely than not be doing other things <3

<thefluffyshrimp> ~RafaMaciel asks "When did you realize you could live professionally and earn money with your art?"

<algenpfleger> Before I even started. I saw that other people were doing it and decided that what I was doing at the time (informatics) wasn't gonna cut it - so I said "I'll do this!" and did it. Took more effort than I expected though O_O"" As for when I actually started living off it, I think about 2011 - so three to four years after getting started with art.

<thefluffyshrimp>~PunkPuppehRuji asks "Are you yourself amazing by your own vast improvement over the years?"

<algenpfleger>Am I amazing? Yes : D
<algenpfleger>I think you meant amazed though
<algenpfleger>well I'm mostly glad it's over honestly
<algenpfleger>I wouldn't want to go through it again

<thefluffyshrimp>~thedentist4 asks "What about animation? You mentioned in livestream that you were hoping to one day become an animator of short films. Will we see some of that in the future?"

<algenpfleger> I did dabble in animation too, but I suck badly at it and at the moment I don't have the spine to actually put in the time it'd require to learn it. I'd love to be able to do it because I have a lot of ideas for short films and feature films and music videos and whatever, but everybody has ideas so that's not worth anything. It only gets any value once you start doing it, which I'm not, so sadfrog.jpg

<thefluffyshrimp> ~yuzero asks "In which year did you actually start drawing (seriously)?"

<algenpfleger> 2007! And then on New Year's (07/08) I decided that this was going to be the route I was going to take.

<thefluffyshrimp> =Lyraina asks "When practicing, how do/did you keep yourself from losing focus and end up wasting your time just drawing along mindlessly?"

<algenpfleger> By imagining working a nine to five job : D
<algenpfleger>Wow that sounds so arrogant now that I read it
<algenpfleger>You know what
<algenpfleger>some days I wouldn't actually mind working a nine to five job
<algenpfleger>there's a lot of pressure and responsibility in being self-employed that I wouldn't mind getting a break from once in a while

<thefluffyshrimp>~smarff asks "When you start working professionally, how do you know how much you can charge?" and "Can you imagine doing this job for the rest of your life? Do you have any alternative plans?"

<algenpfleger>Hmmmmmmmmm
<algenpfleger>Well
<algenpfleger>Obviously some clients have set rates. In those cases you just say yes or no. Other clients have flexible rates. Then you look what they do, what their budget is, what they pay other artists, and how much you think you should be getting. I've lost some potential jobs because I asked too much, but I also got paid more than the initial offer in other cases. It really depends on a lot of tiny things.

<thefluffyshrimp>~justanaveragepenguin asks "If you had to relearn everything over again, what bad practices would you avoid to make better use of your time?"

<algenpfleger>I would stay the hell away from loose line drawings, blind drawings, copying anatomy from books, doing greyscale paintings, just drawing the silhouette of things, and collaborating. All these things, in retrospect I think, damaged my progress and cost me probably a year that otherwise I would've been arriving earlier at whatever destination.

<thefluffyshrimp>~smarff asks "Did you shape your painting/drawing style deliberately or did it come naturally?"

<algenpfleger>Hehe there was some bad luck involved in that as well - I did get tendonitis and struggled with it for about two years, and that impacted my style a lot - I had to give up making many brushstrokes or lines, even though I really like the aesthetics of it. Instead I went for selections and paths and the clean looks, because those are tools that you can use without applying pressure with your pen. That shaped my look a lot O_O''

<thefluffyshrimp>*Vellez asks "How did you cope when you finished your university course? I can't imagine that you weren't high profile enough to get earning enough for your own place, so what exactly did you do? Did you go home, or start building a portfolio?"

<algenpfleger>What
<algenpfleger>Oooh
<algenpfleger>Well I actually stayed enrolled for a while
<algenpfleger>and I live in eastern germany
<algenpfleger>flat sharing is pretty cheap
<algenpfleger> So basicallly, I just cut down my expenses as much as possible, and kept drawing till I got jobs. It worked out pretty well actually. I had previously to starting the entire endeavour saved up some monies in expectation of needing it so that went kinda okay even though I went nearly broke a couple of times.

<thefluffyshrimp> ~a-zurea asks "Hi algenpfleger! Do you listen to music/audio when you work? What are your favorites?"

<algenpfleger> Yes I listen to lots of stuff! My favorites are soundtracks, some bands (The Naked and Famous! <3333333), some composers (Yoko Kanno!) or documentaries.

<thefluffyshrimp>*Tumhoy asks "I'm studying game design and we learn a lot about 2D and 3D art. I like both, but I do not think I can perfect both. Do you think it's better to specialize in one subject and to master it?"

<algenpfleger> There's a giant market for both and I think it helps to learn both but you might be better off specializing in one to get really good at it. Better to be the best at one thing than to be mediocre at two - at least as far as jobs go.

<thefluffyshrimp>*Vellez asks "Also, what does Algenpfleger mean? Was it just an on the spot name, or something else?"

<algenpfleger>It's a pun... it was funny at the time but now it's just... ;_; literally it means caretaker of algae.
<algenpfleger>Well I do like algae.
<algenpfleger>I actually got some marimos in my room!
<algenpfleger>Though I guess technically they're not algae...

<thefluffyshrimp>~Venividipinxi asks "What is the best way to get an income and have enough time for practicing painting when you start out?"

<algenpfleger> Difficult : / Depends entirely on your situation. In either case, cut expenses as much as possible and spend every free moment on either practicing or acquiring currency.

<thefluffyshrimp> *Mopeyface asks "You mentioned that just a few years back you drew 12 hours a day, practicing, practicing, etc, but where did your income come from? Have you been able to live off freelancing during that period or did you have some sort of side job?"

<algenpfleger> People really care about them dere moniez today : D Like I said, I basically just spent no money on anything except rent and noodles, had a tiny bit saved up and kinda abused the SOCIALIST EUROPEAN EDUCATION SYSTEM by staying enrolled in university (life's a lot cheaper as a student here.)

<thefluffyshrimp> ~Johny-kun asks "What is your best resource book you ever read in art? The one that was the most helpful for you and the one who teaches the most?"

<algenpfleger>MY MIND
<algenpfleger>No, but in all seriousness: Your natural curiosity should be the best.
<algenpfleger>Art is basically science.
<algenpfleger>And trial and error.
<algenpfleger>So you just do that and it will work.
<algenpfleger>And then, based on the circumstances, do the research.

<thefluffyshrimp> ~LousieLouisa asks "I can understand that something is in light and that something is in shadow, but how do you know how strong the halftones are?"

<algenpfleger>That depends on what angle the light is hitting at.
<algenpfleger>Actually, Scott Robertson explains that really well. I'm sure you can find that stuff somewhere online

<thefluffyshrimp> ~blu01 asks "How can you draw more than 12 hours a day? Don't you have problems with your back and wrists? D:"

<algenpfleger>Yeah I used to. It's really unhealthy. But then again, so is working at the drive-in. I've since started working out though, and have no health troubles anymore *3*

<thefluffyshrimp> ~Zaix asks "So Hannes what are your future plans? What do you want to reach? What is your dream?" and ~Johny-kun asks "Whats your main goal for 2013?"

<algenpfleger>THAT IS A SECRET!
<algenpfleger>Though I really wanna climb a 5.12 (LOOK IT UP) this year. I’m only at 5.10c though, so I might not be able to do it this year.

<thefluffyshrimp> =OanaZ asks "I was wondering how can you manage to achieve those realistic tones in your paintings"

<algenpfleger>Hmmm. Errr, that is a very... non-question. The correct answer would be "by choosing the right color", but obviously that's not gonna help you. So... by practicing, understanding how stuff works and then applying the principles I learned... it's all about trial & error and experience there. Purakutisu!

<thefluffyshrimp> ~LouiseLouisa asks "Hannes, since you're pretty famous now... Do you have any groupies?"

<algenpfleger>I'll answer that question in private later. :>

<thefluffyshrimp> ~Pemsi asks "When improving one's skill do you recommend more on the technical aspect in terms of strong studies or more on exploration, drawing from imagination more often?"

<algenpfleger>50/50 is a good ratio - study properly, then apply from imagination. I've covered that intensely though in my FAQ and my tutorials and psds. They're all on my page. Let's talk about more interesting things!

<thefluffyshrimp> ~haitam asks "Do you get approached by clients in Germany or more outside of Germany? And if it's the latter, what's the difference?"

<algenpfleger>Almost exclusively out of Europe. There's not much of an entertainment industry here. ;_; Lots of Americans, and lots of Japanese clients though.

<thefluffyshrimp> ~divine stain asks "Do you miss the intense CA.org times (and the critique) a little? Since the feedback on your blogspot isn't quite the same?"

<algenpfleger>NO
<algenpfleger>Critique is useless most of the time because your own judgment is usually sharper, and if you can't recognize a mistake by yourself then someone pointing it out to you is not going to help in making you able to do it better.
<algenpfleger>I prefer to just work out my problems myself.

<thefluffyshrimp> ~mistersomes asks "How did you learn to draw architecture and proper perspective so well? I witnessed your inspiring progress back at CA.org but I never really figured out how you got so good at drawing interiors and backgrounds."

<algenpfleger> Yeah, I wasn’t on CA anymore by that time. I don’t know, it just really gripped me, and I started browsing interior design Tumblrs all day, and then doing studies, practicing perspective and getting all worked up about it.
<algenpfleger>It really happened by itself - motivation and fascination goes a long way.

<thefluffyshrimp> ~HederaHiberna asks "How did you relax on busy days? Doodling or some non-artsy activity?"

<algenpfleger>These days I do lots of different things. I do rock climbing, I play handball (look it up Americans, it's a sport), cooking with friends... I also study language, just for fun, at Uni... it's good to meet non-art people : P

<thefluffyshrimp> *Aragah asks "What are your feelings about neglecting your social life in those years of intense study?"

<algenpfleger> :iconthatfeelplz:

<thefluffyshrimp> ~HederaHiberna asks "Do you have a different workflow regarding personal paintings versus commissions?"

<algenpfleger>Yes! In commissions there's no room for error, so I stick with a safely tested workflow that I know will work. For personal stuff, I experiment most of the time, because sometimes that produces failure, but sometimes it yields interesting results you don't expect - obviously you can't have that playtime when someone else is paying though.

<thefluffyshrimp> ~Johny-Kun asks "What do you enjoy drawing more: Realism, Portraits, Manga, Objects, Animals? And what do you feel is your weak skill in Art?"

<algenpfleger>Hmmmmmmmmmmmmmmmm. I think what I enjoy the most is landscapes, or urban landscapes. And people's rooms, that tell a story, without the person being there. I have lots of weaknesses, so I'm not gonna start listing them. O_O

<thefluffyshrimp> ~divinestain asks "What was the most valuable thing that anyone told you / that you've read so far concerning art / drawing?"

<algenpfleger>Craig Mullins’ advice in his video tutorials, about having play time and work time and intentionally failing in order to learn. Basically what he said is what I touched on earlier - experiment and try out stuff and even if it fails, you will have learned a lot of things.

<thefluffyshrimp> ~LouiseLouisa asks "By the way Alge, I'm so glad for your SB on CA. It's helped me get over loss of hope so many times. If I feel like I'm bad and awful I just go there and then I feel like superman."

<algenpfleger>Thanks ! <3

<thefluffyshrimp> ~Marcsampson asks "Since you mentioned how hard it is to break through with concept art, do you have any advice on how to take the pressure and frustrations?"

<algenpfleger>Yeah! Just think about what the alternative would be! Working at the gas station! Or in your case, maybe just the supermarket! How's that sound? :iconspurdoplz:
<algenpfleger>But honestly, don't work in concept art. The deadlines are too short, the pay sucks and the people are idiots.

<thefluffyshrimp> =Lyraina asks "Did you make yourself a schedule to stick to, or just decide what you want to practice each day spontaneously?"

<algenpfleger>Yes, I did that quite a lot. It helps structuring your approach, so you can tackle all your weaknesses and not get distracted!

<thefluffyshrimp> *Vellez asks "Have you received any projects that were just downright painful to complete? Could you also give us hints to what they may be (if they aren't private/client only)?”

<algenpfleger>Yes that sometimes happens. That was a while ago though. I don't really want to trash talk anybody, but let's just say - they gave me pictures of Justin Bieber as references.

<thefluffyshrimp> ~LouiseLouisa asks "Alge, is ''starving artist'' true at your level?"

<algenpfleger>LOLNO
<algenpfleger>Especially since winter bulk.

<thefluffyshrimp> ~RavenOM asks "Hello. I followed your Sketchbook on CA.org for a while, and I would like to know: Whats the importance of the gesture drawings? What do you aim for when drawing a pose from a site (like posemaniacs) in 30 seconds? I tried to reproduce that training, but got nothing but trash. Haha"

<algenpfleger>That is a really good exercise that everybody should do! Doing it from videos is even better. It basically teaches you to distill the essence of a post in a short amount of time - it's really important when drawing from imagination, since often you'll iterate the pose stage a lot.

<thefluffyshrimp> ~Tfsean asks "What negative effects do you feel loose line drawings had on your progress? Why would you have avoided it?"

<algenpfleger>There's just no substance to it. No form, volume, structure. Drawing happens in three dimensions, and the loose line stuff tricks you into thinking it's just in two dimensions.

<thefluffyshrimp> ~Zeon1309 asks "Do you actively seek for jobs? How do you know if you are ready for one?"

<algenpfleger>Hmm. No, I don't really have to these days. I usually just go through my emails and pick one. It sounds a bit “asshole-ish” but that is really how it works when you're freelancing. *A*

<thefluffyshrimp> ~Silwynar asks "What do you suggest for learning anatomy, if not copying from books?"

<algenpfleger>Lots of gesture drawings! There are only a couple of muscles that are really relevant, and you'll pick them up this way just as well, and your poses will get so much better. Just learning all the useless latin names will just make your figures stiff and awkward. ;_;

<thefluffyshrimp> ~LouiseLouisa asks "Did you ever have trouble with mental self-whipping? How do you get past that?"

<algenpfleger>Yeah, that was actually really bad. I mean obviously desperation and self-loathing is the best fuel for art, and maybe even for improvement, but it doesn't really help you as a person. I got over it by getting dumped by my first girlfriend. Haha. And in the most cruel way, too! In retrospect getting rid of her was the best thing that ever happened to me. After that, I reevaluated my life, and disconnected my self-esteem from my art. I've been happy ever since.

<thefluffyshrimp> ~wolfnoom asks "Hi Algen. I saw your daily practices in concept art, and I got shocked to see how fast you would improve in painting. What were you focusing on while doing your studies (paintings)? Would you focus in one thing at a time like edges or values?

<algenpfleger>Yes, yes! It's a good approach to focus on one thing. In the end, obviously you'll need to have studied everything, but isolating is good in order to make sure you understand stuff. Later you put it all together.

<thefluffyshrimp> ~buzzelliArt asks "What is your favorite work of yours?"

<algenpfleger> Hmm, probably “On The Earth,” because it’s really personal and still puts me in a certain mood when I look at it. *w*

<thefluffyshrimp> ~conforimor asks "When you start out doing freelance, whether its for concept art or illustration, how do you know how much to charge? (That is, on the first jobs you get.)"

<algenpfleger>Didn't we answer this already? o_o” Well, I kind of know what my time is worth, so I look at how much of that time the job will take and calculate the price.

<thefluffyshrimp> ~OoushImAPotato asks "Who are your top 5 most inspiring artists?"

<algenpfleger>1.-5. Craig Mullins

<thefluffyshrimp>Alright everyone! The official interview with *algenpfleger is now complete! I want to thank you all for joining us today and for supporting the ASKtheARTIST project.

<algenpfleger>What?
<algenpfleger>WAIT!
<algenpfleger>YOU DIDN'T ASK ANY INTERESTING QUESTIONS!
<thefluffyshrimp>Hahaha.
<algenpfleger>WE JUST TALKED ABOUT DRAWING!

<thefluffyshrimp>If you can wait for just a minute, algenpfleger is kind enough to be joining you all in AtAChat in just a bit for a little bit so you can all thank him. Please thank him for his dedication in answering so many questions! =D

<thefluffyshrimp>You can ask "interesting" questions there. ;D

<algenpfleger>Yeah, I’ll just keep talking there. : D
<algenpfleger>Thanks everybody!
Here's the transcript from the :iconasktheartist: interview last week! THE NEW SUBMIT PAGE DOESN'T FUCKING WORK
Add a Comment:
 
:icondodraw:
DoDraw Featured By Owner Jul 5, 2013
Whats the difference between a "loose line drawing" and a gesture drawing?? I find those to be very similar actually...
Or is it that your focusing more on motion when doing gesture drawings as opposed to focusing on 2d-form when doing a loose line drawing?
Reply
:iconnonconman:
Nonconman Featured By Owner Apr 21, 2013  Hobbyist Traditional Artist
Algen... I want to see you in person! >< and take a picture with you, that is my dream
Reply
:iconnekorikuchan:
Nekorikuchan Featured By Owner Mar 3, 2013  Hobbyist Traditional Artist
Now I want to see the "interesting questions"... ~(>_<~)
Reply
:icondodraw:
DoDraw Featured By Owner Feb 5, 2013
Greeat interview! I found those answers about learning most useful...got a lot to think about now^^
Reply
:iconmechafishmechanics:
MechaFISHMechanics Featured By Owner Feb 5, 2013
I really like your personal stuff. Your client related stuff is great, but it isn't as alive as the stuff you make for yourself.
Reply
:iconspifmo:
Spifmo Featured By Owner Feb 1, 2013  Professional Digital Artist
dude i looooooveeee rock climbing

but yeah cool interview
Reply
:icongrimoirehazelwitch:
GrimoireHazelwitch Featured By Owner Jan 31, 2013
so why haven't the "interesting" questions been posted? :D
Reply
:iconmarcsampson:
Marcsampson Featured By Owner Jan 30, 2013  Professional Digital Artist
amazing people ask question then start whining when they dont like the answer :(... amazing interview imo abut the techniques it covers my experience too. when i started i kept thinking about every bone/muscle during the drawing, i was scared to do one stroke.. now i start to feel it more think less.. afterall it must come naturally through practice..
Reply
:iconfrrruuussstraation:
Frrruuussstraation Featured By Owner Jan 27, 2013  Student Digital Artist
Some awesome advice, thanks!!
Reply
:iconfigg-jeffers:
figg-jeffers Featured By Owner Jan 27, 2013  Hobbyist General Artist
: DD me like it
Reply
:iconputridcheese:
putridCheese Featured By Owner Jan 27, 2013  Hobbyist General Artist
g'lord... I need to reread this at least two more times.

Very enlightening.
Reply
:iconclotus:
clotus Featured By Owner Jan 27, 2013  Student Digital Artist
Thanks for advising me not to redraw things from anatomy books. I DON'T LIKE THEM.
Reply
:iconxeikkeiu:
Xeikkeiu Featured By Owner Jan 27, 2013  Professional Digital Artist
This inspired me a lot, just sayin' :)
Reply
:icongubble:
Gubble Featured By Owner Jan 27, 2013
Oh yeah, I forgot. :)
I think there is no "one-way-to-do-it-right" in practise though. I really enjoy learning anatomy because I'm not happy when I don't know how things work. The more I know the more content I can incorporate into drawings and stories. And sometimes I find loose drawing quite relaxing. :) I think it depends on person to person what is useful for one's progress.
But that's just me! It' not supposed to be criticising!! xD I just read your interview and those thoughts came to my mind. :)
Reply
:icongubble:
Gubble Featured By Owner Jan 27, 2013
I'm really glad that you shared your thoughts and workflow with us!! Very inspiring! :) It is also amazing to see that self-teaching can be so successful. Personally (but that's just my view) I wouldn't condemn critique that much because sometimes your cognition is just busy or you "stehst auf dem Schlauch" that it prevents you from realising something in a certain moment. It doesn't mean you are bad or that you wouldn't find it out later. But having a (good) adviser now and then might fasten up the process of realisation (that otherwise might take you a day or a year). I'm not really a critique-person myself though. I like to practise my way but occasionally a review is good. Just a different perspective that can open your eyes (or tell you that you disagree and really like what you do) or just open up your horizon a bit. :) And sometimes it's helpful to stand on the shoulders of a giant.
Reply
:icontelohs:
telohs Featured By Owner Jan 27, 2013
There's no need to be upset
Reply
:iconalgenpfleger:
algenpfleger Featured By Owner Jan 27, 2013  Professional Digital Artist
:iconjimmiesplz:
Reply
:iconsarahsoak:
SarahSoak Featured By Owner Jan 27, 2013  Hobbyist Digital Artist
I guess there's no transcript of the chat afterwards?
I'd love to read that. xD

Thanks for sharing!
Reply
:iconlady-leliel:
lady-leliel Featured By Owner Jan 27, 2013  Student General Artist
That's pretty inspiring.. If you can draw 12 hours a day I can make it through art school!! XDDD Also it's surprising but cool you listen to the Naked and Famous, they're from my hometown and I thought music from New Zealand was very obscure elsewhere.. Hahaha :p
Reply
:iconwolfnoom:
wolfnoom Featured By Owner Jan 26, 2013   Digital Artist
I was one of those who attended the interview, after that I started to search tutorials of scott and mullins but
Im starting to get CRAZY searching the tutorials of craig mullins. It seems like they eliminated everthing from internet. almost every post or tutorials is broken :(

does anyone know where can I find good tutorials by craig mullins.

PLEAAASE?

I only found this web [link]
Reply
:iconrafamaciel:
RafaMaciel Featured By Owner Jan 26, 2013  Student Digital Artist
After the chat was much more interesting. lol
Reply
:iconboomsamson:
BoomSamson Featured By Owner Feb 4, 2013
Would some be able to post this some so people who missed the "After-Chat" could see as well?
Reply
:iconmc-robin:
Mc-Robin Featured By Owner Jan 26, 2013  Hobbyist
Thanks for uploading : D
hat viel Spa gemacht zu lesen, du wirkst sehr sympathisch BD
Reply
:iconhunterki11er:
HunterKi11er Featured By Owner Jan 26, 2013
I would like to offer you some food for thought regarding the question "what would you not do if you had to learn drawing all over again".

It's easy to dismiss things when looking back on them, but had you not done those things you might not be where you are now, and you seem to be in a pretty good place right now (art related, can't comment on your personal life).
Reply
:iconalgenpfleger:
algenpfleger Featured By Owner Jan 26, 2013  Professional Digital Artist
yes but some things are genuine dead ends bro :iconsadfrogplz:
Reply
:iconboilingsoup:
BoilingSoup Featured By Owner Jan 26, 2013  Hobbyist Digital Artist
Thanks, I was looking forward to the interview but I missed it!! THAT I'm so glad you uploaded this, thanks again ; v ;
Reply
:iconboilingsoup:
BoilingSoup Featured By Owner Jan 26, 2013  Hobbyist Digital Artist
TTATT*
Reply
:icongekitsu:
gekitsu Featured By Owner Jan 26, 2013  Hobbyist Digital Artist
nice one, hannes :)

one thing struck me as a bit weird, though:
you mention how craig mullins is the prime and most important inspiration for you, but also say that greyscale paintings damaged your process. "damaging your process" sounds like something thats actively detrimental, like introducing a bad habit you have to put work in to rid yourself of again, and not just like time that could have been spent more economically. i found this weird because mullins stresses value as the most important part of colour choice, and you promoted focussing on separate things at a time for studying in another answer.

so:

1a) mullins sez value is the most important part of colour
1b) hannes sez mullins = awsome, focussing on single elements is good for studying
1c) ergo hannes seems to imply greyscale painting can be a good study tool

2) hannes also sez greyscale painting wasnt only time spent in a not uber efficient way, but time actively wasted.

wot does hannes say? O___o
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:iconalgenpfleger:
algenpfleger Featured By Owner Jan 26, 2013  Professional Digital Artist
yes yes that is a good observation! the key element here is that "value = important" does not mean "value = important enough to warrant being used as a replacement for all the other elements of color". obviously it is of great importance - but that doesn't mean you can just throw out temperature (like you do when doing greyscale paintings and poorly coloring them in afterwards). doing that leads to the misconception that temperature is less powerful a tool than value, which is harmful. my thoughts _
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:icongekitsu:
gekitsu Featured By Owner Jan 26, 2013  Hobbyist Digital Artist
why thanks, that makes a lot of sense :)

in the context of full colour painting, there is no use in reducing colour to value, and filling in the blanks afterwards. if one is more comfortable with a PROCESS of painting value first, hue/saturation later (like adi granov, for example), youd still have to THINK temperature/all the rest of colour from the beginning, and plan accordingly. or risk having it fall apart.

you just threw me for a loop there with condemning greyscale completely, what with monochrome illustrations, ink stuff, or practising ones draughtmanship and value placement. one of the single most useful things for my drawing and value arrangement was to make studies in a kind of wood cut look, all hard edges, only black and white – leaving so little wiggle room was incredibly useful. so i was all ??? for a moment. ;)
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:iconoanaz:
OanaZ Featured By Owner Jan 26, 2013  Student Interface Designer
purakutisu:nod: I'll start kicking in:aww:
Great interview!
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:iconlucas-irineu:
lucas-irineu Featured By Owner Jan 26, 2013  Student General Artist
Dude. Just saying. You. Are. My favorite dude. Ever.
I mean. Fuck. Look at that. You're awesome. *-*
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:iconxaimn:
Xaimn Featured By Owner Jan 26, 2013
Some of the questions weren't great, and some of the answers weren't much better, if not worse. Great insight in small parts, though.
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:icondestroyerase:
DestroyErase Featured By Owner Jan 26, 2013  Hobbyist Digital Artist
Stopped reading @ the meemee arrows.
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:iconalgenpfleger:
algenpfleger Featured By Owner Jan 27, 2013  Professional Digital Artist
LOL 9GAG ARMY AM I RIGHT GUISE THIS IS MEME RELATED SO I USED MEME ARROWS
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:icondestroyerase:
DestroyErase Featured By Owner Jan 27, 2013  Hobbyist Digital Artist
Lel le monkey face xDDDD reddit armeh anunymouse legionz and Cookies!!!! So randumz xDD :D
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:iconalgenpfleger:
algenpfleger Featured By Owner Jan 27, 2013  Professional Digital Artist
LE MONKEY FACE GETS ME EVERY DAMN TIME
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:icondestroyerase:
DestroyErase Featured By Owner Jan 27, 2013  Hobbyist Digital Artist
The perfect formula for disaster. I couldn't believe it when I saw it lol.
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:icontaylor-payton:
Taylor-payton Featured By Owner Jan 26, 2013  Professional Digital Artist
too much fruit and meat for you.
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:icondestroyerase:
DestroyErase Featured By Owner Jan 26, 2013  Hobbyist Digital Artist
Never enough.
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:iconbwahhahahaaa:
bwahhahahaaa Featured By Owner Jan 26, 2013  Student Digital Artist
the moment I turn 18... Cocoon mode..One week to enjoy life...;-;
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:iconxaimn:
Xaimn Featured By Owner Jan 26, 2013
After reading through this I saw a lot of questions pertaining as to what HE did, and what worked for him personally. We all learn differently, especially when it comes to art. what bettered his body of work may, or may not, work for you. This is one thing that never came up, and is something people should keep in mind when heading advice from someone else, professional or not.

I agree with this person above me. This interview was strange, mostly on the interviewees end. It is DA after all I suppose. :]
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:icondkundzinsh:
Dkundzinsh Featured By Owner Jan 26, 2013  Professional Digital Artist
I honestly must admit I did not like this interview at all, you're a good artist Hanness but something is off with this interview.
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:iconalgenpfleger:
algenpfleger Featured By Owner Jan 26, 2013  Professional Digital Artist
Come on, speak your mind, I can handle it v
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:icondkundzinsh:
Dkundzinsh Featured By Owner Jan 26, 2013  Professional Digital Artist
alright, the part where some one asked you what to avoid and you answered, stay away from loose line drawings, copying from anatomy books etc...
Dude these might have not worked for you but there is nothing wrong with experimenting with different techniques, loose line drawings are great for some folk, sheesh some professional Disney animators use it, copying blindly is not recommended but copying for studying purposes from anatomy/figure books is very recommended, especially if you don't have 24/7 access to internet and can't afford to do life drawings from a real model, books were and still are the most economic and effective way to learn anatomy and figures or anything else for that matter, as long as you understand what you are copying and why, you will progress.

Where you said stay away from concept art, dude whatha? concept art is a perfect fit for some people because they are great at designing for video games/movies, and others are better at illustration, books/magazines/game covers etc... yes the deadline is short in concept art but usually the big shot companies are very accommodating financially and not every one are A holes like you said on the contrary if you are on the top of the food chain you get treated accordingly its also how you represent yourself and your work.

there's more but I think you get the idea, the thing is you have a responsibility now that you are well known artist in the field for all those who are looking up to you to be an example whether you want it or not, kids are looking up to you and putting careful effort in your answers can make a world of difference, you may never know how some one gets affected by what you say maybe it will change their art direction or maybe even their life?
always come with an approach of that there are no obsoletes.
Keep up sharing your stuff mate, I think your tutorials are very onstructive.

Cheers
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:iconalgenpfleger:
algenpfleger Featured By Owner Jan 27, 2013  Professional Digital Artist
Yes that is fair enough. You're forgetting though that the question was just about me personally. I'm the one who knows my experiences best, and looking back, I realize that some things were just not very smart to do and pointing that out to others might help them avoid the same mistakes. I personally think greyscale paintings are bs, and I still manage to do a painting every now and then so there might just be something to it. Others will tell you the exact opposite. Maybe that's how you should take these answers - some dude who paints just saying what he thinks about stuff. I'm not going to make a claim to absolute truth. What I do works for me though, and let's be honest, the fact that it works for me is the reason I get asked a question in the first place. So I don't need that passive aggression put to me. Point is, there's a lot of right answers out there already - let alone the absurd fantasies and misconceptions a lot of young artists have (that I used to have just as well). So there's going to be some conflicts in what folks expect to hear, what they want to hear, and what they will hear. As far as I'm concerned, I'll just be honest.
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:iconaegis-of-justice:
aegis-of-justice Featured By Owner Jan 26, 2013  Hobbyist General Artist
Thanks for sharing this. :D While I've decided against art as a career, it's still a very important part of my non-work life. Lately, I've hit a plateau in improvement, which frustrates me, but knowing how much time you had to sink into getting as good as you are gives me hope that I can get better as long as I focus my efforts. ^^

One thing that confused me, though, is loose line drawings vs gesture drawings. What's the difference?
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:iconinvocat:
Invocat Featured By Owner Jan 26, 2013
Thanks for sharing this! I'm toying with the idea of breaking into art instead of something else and your story/life is a huge source of inspiration for me.
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:iconminaudie:
Minaudie Featured By Owner Jan 26, 2013  Student Digital Artist
Thanks for this! It's always awesome to be able to see it later if you can't make it to the original! I think one of my favorite lines is that you get motivation from listening to your friends normal jobs!
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:iconyakkingyetis:
yakkingyetis Featured By Owner Jan 26, 2013
is there a podcast? i can't read lol
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