Pretty selfexplaining I think! Steps 1 and 3 are just visualization, not part of the actual process, meaning, I did the linedrawing from scratch, not over the thumb, and started the painting from the blank canvas again (except for the lines) after doing the color thumb to get an idea of how I wanted the values and lighting to be and all that. This painting went really smoothly because I had a clear idea of it in my head beforehand. I used a ton of layers to keep all the elements separate, over a 100 in total I think, which is only really a good idea if you have the stuff planned out D: In other cases I'd just go and mess around with a painting on a single layer and kind of see what emerges, but this time I tried a different approach. Polygon lasso and locking transparency keeps the edges straight and clean, and after the block-in it's all just rendering stuff out, going over the whole painting to make stuff fit together, and then putting effect stuff on top. Since I knew from the beginning that I wanted glowy lighting like this, I could just go and render everything out without the smoke being there and then just put it in in the end.
The details are like it says 100% zoom, I worked really small this time because of all the layers, the whole image is only like 4k tall.
So there! :] Hope this is interesting to someone.